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Code Editor : caps
// CapsLock uses internal capitalization rules, // Shift "pauses" CapsLock. partial xkb_types "internal" { type "ALPHABETIC" { modifiers = Shift+Lock; map[Shift] = Level2; preserve[Lock] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Caps"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; preserve[Lock] = Lock; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level3; preserve[Lock+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; preserve[Lock] = Lock; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level4; preserve[Lock+LevelThree] = Lock; preserve[Lock+Shift+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; }; // CapsLock uses internal capitalization rules, // Shift does not cancel CapsLock. partial xkb_types "internal_nocancel" { type "ALPHABETIC" { modifiers = Shift; map[Shift] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Caps"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers = Shift+LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { // the same as FOUR_LEVEL_ALPHABETIC modifiers = Shift+LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; }; // CapsLock acts as Shift with locking, // Shift "pauses" CapsLock. partial xkb_types "shift" { type "ALPHABETIC" { modifiers = Shift+Lock; map[Shift] = Level2; map[Lock] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Caps"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Shift+Lock+LevelThree] = Level3; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level4; preserve[Lock+LevelThree] = Lock; preserve[Lock+Shift+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; }; // CapsLock acts as Shift with locking, // Shift does not cancel CapsLock. partial xkb_types "shift_nocancel" { type "ALPHABETIC" { modifiers = Shift+Lock; map[Shift] = Level2; map[Lock] = Level2; map[Shift+Lock] = Level2; level_name[Level1] = "Base"; level_name[Level2] = "Caps"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[Shift+Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Shift+Lock+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { modifiers = Shift+Lock+LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[Shift+Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level4; preserve[Lock+LevelThree] = Lock; preserve[Lock+Shift+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; }; };
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